Friday, August 6, 2010

Daily Practice





This week I tried doing one quick sculpt a day. I definately need more practice, but I feel like I'm slowly improving :) . My goal is to eventually be able to do these in under an hour.

A cookie to anyone whose able to identify who any of the sculpts are. They're all actors, but some of them are pretty obscure.



Friday, July 30, 2010

Real life Zbrush




Hes about 10 inches tall and made of water based clay. It was fun getting my hands dirty sculpting again :) . I'll find out if he survives the kiln in a couple of weeks.

Friday, July 2, 2010

Texture Progress

Worked more on the texture today, I think I'm almost ready to move on to the spec and gloss maps?

Thursday, July 1, 2010

Forgot to post this earlier...



Here's some more WIP shots. Low poly model came in at around 5,617 tris, which I think is pretty good since my budget was 11,000 tris (I might go back and add some more in, but we'll see).

Some non-black mage posts coming soon :) .



Thursday, June 17, 2010

Not too much more to post...

...Been mostly working on the low poly model and unwrapping so I don't have anything too exciting to post :P . Last week I added hair to him, I still have a couple more things to ZBrush but I want to finish unwrapping before I get back to it.

Tuesday, June 8, 2010

Mage Update




More detail updates. Trying to get all the high poly modeling done so I can move on to the low poly.

More images can be found on the Crit Blog, comments and crits are welcome :) .



Friday, June 4, 2010

Black Mage






Working on a redesign of Final Fantasy's Black Mage. This character was my first time working with 3DsMax, which was actually pretty fun to model in once I got used to it :) .