Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Friday, June 24, 2011

BB Hood Progress

A paintover of my roughly textured model. Mostly was just trying to figure out how the hair will go and trying out different color options. The hair and eyelashes are painted but the skin is basically unaltered polypainting.

After taking a long break from working on my character I'm getting back into it again :) .

Monday, January 31, 2011

Fishy Guy

Game model I'm working on, started in Future Poly's ZBrush Character Modeling class. The first image is the current ZBrush sculpt, while the second is texture progress on the normal mapped low poly model. There's still a lot to be done but at the moment I'm kind of liking how he is turning out :) .

Character design by Sean Andrew Murrey: http://www.seanandrewmurray.com/ . Comments and critiques welcome like always.

Saturday, January 29, 2011

Quick Sculpt

Have been playing around in ZBrush 4 lately, and am really enjoying all the new brushes and features :D .

Skull sculpt is from a while ago, but I'll post some new stuff soon.

Wednesday, October 13, 2010

Why I've been busy lately...




I'm not yet happy with the textures and haven't been able to add everything I wanted to, but I think I did okay considering the time I had to do it in. I'll probably go back and fix all the things that are bugging me, but for now I'm going to go to sleep lol.

The original concept was provided for me and can be found here.

Monday, August 16, 2010

Still Truckin'


Here are a couple of sketches done last week. Still trying to decide if this should be a daily thing or every other day, etc... The plan however is to have something new and post at least once a week.


Who the sculpts the week before last were. Congrats to Eric for guessing Samuel L Jackson right, I thought he was one of the ones that looked the least like the ref hehe.

I need more practice capturing likeness, but I'll keep working on it. If anyone wants to try guessing the new sculpts: one you would only know if your into animation and the other is associated with Philadelphia :) .




Friday, August 6, 2010

Daily Practice





This week I tried doing one quick sculpt a day. I definately need more practice, but I feel like I'm slowly improving :) . My goal is to eventually be able to do these in under an hour.

A cookie to anyone whose able to identify who any of the sculpts are. They're all actors, but some of them are pretty obscure.



Friday, July 2, 2010

Texture Progress

Worked more on the texture today, I think I'm almost ready to move on to the spec and gloss maps?

Thursday, July 1, 2010

Forgot to post this earlier...



Here's some more WIP shots. Low poly model came in at around 5,617 tris, which I think is pretty good since my budget was 11,000 tris (I might go back and add some more in, but we'll see).

Some non-black mage posts coming soon :) .



Thursday, June 17, 2010

Not too much more to post...

...Been mostly working on the low poly model and unwrapping so I don't have anything too exciting to post :P . Last week I added hair to him, I still have a couple more things to ZBrush but I want to finish unwrapping before I get back to it.

Tuesday, June 8, 2010

Mage Update




More detail updates. Trying to get all the high poly modeling done so I can move on to the low poly.

More images can be found on the Crit Blog, comments and crits are welcome :) .



Friday, June 4, 2010

Black Mage






Working on a redesign of Final Fantasy's Black Mage. This character was my first time working with 3DsMax, which was actually pretty fun to model in once I got used to it :) .

Wednesday, November 4, 2009

From way back when...

Was browsing through my hard drive when I found this guy, one of my earliest 3d models.

Look at that super realistic stack of paper and be amazed! (Please note the sarcasm)

...And a peek at my first ever 3d model. I'm proud to be the only one to ever interpret the plane project as a flying lawn chair lol.

Saturday, September 26, 2009

Work in Progress...

I was tempted to throw on a blue shader for fun but decided against it :) . Surprisingly the hardest part so far has been figuring an effective way of doing the hair, and getting a good balding effect.

I'm still tweaking a lot of the features, but let me know if theres anything that needs fixing.

Monday, November 24, 2008

Bob ver 1.5

In an effort to update this thing more often, I'll post up what I'm currently working on. Definitely still a work in progress, but as always I'm open for any suggestion or critiques :) .

Thursday, October 30, 2008

Belated Art Show Follow up!


Some stuff from the art show that I realized I haven't posted yet :) .



^ for Jadyn hehe





Bob character design by Alice Herring



Big thanks to everyone that checked it out in person. Newer stuff will be posted hopefully soon...