Friday, July 2, 2010

Texture Progress

Worked more on the texture today, I think I'm almost ready to move on to the spec and gloss maps?

Thursday, July 1, 2010

Forgot to post this earlier...



Here's some more WIP shots. Low poly model came in at around 5,617 tris, which I think is pretty good since my budget was 11,000 tris (I might go back and add some more in, but we'll see).

Some non-black mage posts coming soon :) .



Thursday, June 17, 2010

Not too much more to post...

...Been mostly working on the low poly model and unwrapping so I don't have anything too exciting to post :P . Last week I added hair to him, I still have a couple more things to ZBrush but I want to finish unwrapping before I get back to it.

Tuesday, June 8, 2010

Mage Update




More detail updates. Trying to get all the high poly modeling done so I can move on to the low poly.

More images can be found on the Crit Blog, comments and crits are welcome :) .



Friday, June 4, 2010

Black Mage






Working on a redesign of Final Fantasy's Black Mage. This character was my first time working with 3DsMax, which was actually pretty fun to model in once I got used to it :) .

Wednesday, November 4, 2009

From way back when...

Was browsing through my hard drive when I found this guy, one of my earliest 3d models.

Look at that super realistic stack of paper and be amazed! (Please note the sarcasm)

...And a peek at my first ever 3d model. I'm proud to be the only one to ever interpret the plane project as a flying lawn chair lol.

Saturday, September 26, 2009

Work in Progress...

I was tempted to throw on a blue shader for fun but decided against it :) . Surprisingly the hardest part so far has been figuring an effective way of doing the hair, and getting a good balding effect.

I'm still tweaking a lot of the features, but let me know if theres anything that needs fixing.